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/* See LICENSE file for copyright and license details. */

#include <X11/XF86keysym.h>

static unsigned int last_ui;

/* appearance */
static const unsigned int borderpx = 4; /* border pixel of windows */
static const unsigned int default_border =
        4; // to switch back to default border after dynamic border resizing via keybinds
static const unsigned int snap = 32; /* snap pixel */
static const unsigned int gappih = 10; /* horiz inner gap between windows */
static const unsigned int gappiv = 10; /* vert inner gap between windows */
static const unsigned int gappoh = 10; /* horiz outer gap between windows and screen edge */
static const unsigned int gappov = 10; /* vert outer gap between windows and screen edge */
static int smartgaps = 1; /* 1 means no outer gap when there is only one window */
static const unsigned int systraypinning =
        0; /* 0: sloppy systray follows selected monitor, >0: pin systray to monitor X */
static const unsigned int systrayspacing = 2; /* systray spacing */
static const int systraypinningfailfirst =
        1; /* 1: if pinning fails,display systray on the 1st monitor,False: display systray on last monitor*/
static const int showsystray = 1; /* 0 means no systray */
static const int showbar = 1; /* 0 means no bar */
enum showtab_modes { showtab_never, showtab_auto, showtab_nmodes, showtab_always };
static const int showtab = showtab_auto;
static const int toptab = True;
static const int topbar = 1; /* 0 means bottom bar */
static const int horizpadbar = 5;
static const int vertpadbar = 11;
static const int vertpadtab = 33;
static const int horizpadtabi = 15;
static const int horizpadtabo = 15;
static const int scalepreview = 4;
static int tag_preview = 1; /* 1 means enable, 0 is off */

static const char *fonts[] = {
        "JetBrains Mono:medium:size=12",
        "JetBrainsMono Nerd Font:style:medium:size=12",
        "Material Design Icons-Regular:size=12",
        "Material Design Icons:style=Regular:size=12"
};
static const char dmenufont[] = "monospace:size=12";
static const int colorfultag = 1; /* 0 means use SchemeSel for selected non vacant tag */

// theme
#include "themes/dracula.h"

static const char *colors[][3] = {
        /*               fg         bg         border   */
        [SchemeNorm] = {gray3, black, gray2},     [SchemeSel] = {gray4, blue, blue},
        [TabSel] = {blue, gray2, black},          [TabNorm] = {gray3, black, black},
        [SchemeTag] = {gray3, black, black},      [SchemeTag1] = {blue, black, black},
        [SchemeTag2] = {red, black, black},       [SchemeTag3] = {orange, black, black},
        [SchemeTag4] = {green, black, black},     [SchemeTag5] = {pink, black, black},
        [SchemeTag6] = {blue, black, black},      [SchemeTag7] = {red, black, black},
        [SchemeTag8] = {orange, black, black},    [SchemeTag9] = {pink, black, black},
        [SchemeLayout] = {green, black, black},   [SchemeBtnPrev] = {green, black, black},
        [SchemeBtnNext] = {yellow, black, black}, [SchemeBtnClose] = {red, black, black},
};

/* tagging */
static char *tags[] = {"1", "2", "3", "4", "5", "6", "7", "8", "9"};

static const int tagschemes[] = {
        SchemeTag1, SchemeTag2, SchemeTag3, SchemeTag4, SchemeTag5,
        SchemeTag6, SchemeTag7, SchemeTag8, SchemeTag9,
};

static const unsigned int ulinepad = 5; /* horizontal padding between the underline and tag */
static const unsigned int ulinestroke = 2; /* thickness / height of the underline */
static const unsigned int ulinevoffset =
        0; /* how far above the bottom of the bar the line should appear */
static const int ulineall = 0; /* 1 to show underline on all tags, 0 for just the active ones */

static const Rule rules[] = {
        /**
		 * xprop(1):
         * WM_CLASS(STRING) = instance, class
         * WM_NAME(STRING) = title
         */
        /* class      instance    title       tags mask     iscentered   isfloating   monitor */
        {"Gimp", NULL, NULL, 0, 0, 1, -1},
        {"Firefox", NULL, NULL, 1 << 8, 0, 0, -1},
        {"Firefox", "Toolkit", "Picture-in-Picture", 0, 0, 1, -1},
        {"eww", NULL, NULL, 0, 0, 1, -1},
        {"mpv", NULL, NULL, 0, 0, 1, -1},
};

/* layout(s) */
static const float mfact = 0.50; /* factor of master area size [0.05..0.95] */
static const int nmaster = 1; /* number of clients in master area */
static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */
static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */

#define FORCE_VSPLIT 1 /* nrowgrid layout: force two clients to always split vertically */
#include "functions.h"

static const Layout layouts[] = {
        /* symbol     arrange function */
        {"[]=", tile}, /* first entry is default */
        {"[M]", monocle},     {"[@]", spiral},         {"[\\]", dwindle},
        {"H[]", deck},        {"TTT", bstack},         {"===", bstackhoriz},
        {"HHH", grid},        {"###", nrowgrid},       {"---", horizgrid},
        {":::", gaplessgrid}, {"|M|", centeredmaster}, {">M>", centeredfloatingmaster},
        {"><>", NULL}, /* no layout function means floating behavior */
};

/* key definitions */
#define MODKEY Mod4Mask
#define TAGKEYS(KEY, TAG)                                                                          \
    {MODKEY, KEY, view, {.ui = 1 << TAG}},                                                     \
            {MODKEY | ControlMask, KEY, toggleview, {.ui = 1 << TAG}},                         \
            {MODKEY | ShiftMask, KEY, tag, {.ui = 1 << TAG}},                                  \
            {MODKEY | ControlMask | ShiftMask, KEY, toggletag, {.ui = 1 << TAG}},

/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd)                                                                                 \
    {                                                                                          \
        .v = (const char *[])                                                              \
        {                                                                                  \
            "/bin/sh", "-c", cmd, NULL                                                 \
        }                                                                                  \
    }

/* commands */
static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
static const char *dmenucmd[] = {"dmenu_run", NULL};
static const char *termcmd[] = {"st", NULL}; // change this to your term
static const char *rofi[] = {"rofi", "-show", "drun", NULL};
static const char *xi[] = {"xbacklight", "-inc", "7", NULL};
static const char *screenshotcmd[] = {"flameshot", "gui", NULL};
static const char *xd[] = {"xbacklight", "-dec", "7", NULL};
static const char *volume_up_cmd[] = {"pamixer", "--allow-boost", "-i", "5", NULL};
static const char *volume_down_cmd[] = {"pamixer", "--allow-boost", "-d", "5", NULL};
static const char *volume_mute_toggle[] = {"pamixer", "-t", NULL};
static const char *keyboard_brightness_up[] = {"xbacklight", "-ctrl", "asus::kbd_backlight",
                                               "-inc",       "33",    NULL};
static const char *keyboard_brightness_down[] = {"xbacklight", "-ctrl", "asus::kbd_backlight",
                                                 "-dec",       "33",    NULL};
static const char *player_toggle[] = {"playerctl", "play-pause", NULL};
static const char *player_next[] = {"playerctl", "next", NULL};
static const char *player_previous[] = {"playerctl", "previous", NULL};
static const char *screen_lock[] = {"dm-tool", "lock", NULL};

static Key keys[] = {
        /* modifier                     key        function        argument */
        {MODKEY, XK_c, spawn, {.v = rofi}},
        {MODKEY, XK_Return, spawn, {.v = termcmd}},
        /*
    {MODKEY | ControlMask, XK_u, spawn, SHCMD("maim | xclip -selection clipboard -t image/png")},
    {MODKEY, XK_u, spawn,   SHCMD("maim --select | xclip -selection clipboard -t image/png")},
        */
        {0, XF86XK_MonBrightnessDown, spawn, {.v = xd}},
        {0, XF86XK_MonBrightnessUp, spawn, {.v = xi}},
        {0, XF86XK_KbdBrightnessUp, spawn, {.v = keyboard_brightness_up}},
        {0, XF86XK_KbdBrightnessDown, spawn, {.v = keyboard_brightness_down}},
        {0, XF86XK_AudioRaiseVolume, spawn, {.v = volume_up_cmd}},
        {0, XF86XK_AudioLowerVolume, spawn, {.v = volume_down_cmd}},
        {0, XF86XK_AudioMute, spawn, {.v = volume_mute_toggle}},
        {0, XF86XK_AudioPlay, spawn, {.v = player_toggle}},
        {0, XF86XK_AudioNext, spawn, {.v = player_next}},
        {0, XF86XK_AudioPrev, spawn, {.v = player_previous}},
        {MODKEY, XK_x, spawn, {.v = screen_lock}},
        {MODKEY, XK_b, togglebar, {0}},
        {MODKEY | ControlMask, XK_w, tabmode, {-1}},
        {MODKEY, XK_j, focusstack, {.i = +1}},
        {MODKEY, XK_k, focusstack, {.i = -1}},
        {MODKEY, XK_i, incnmaster, {.i = +1}},
        {MODKEY, XK_d, incnmaster, {.i = -1}},
        {MODKEY, XK_h, setmfact, {.f = -0.05}},
        {MODKEY, XK_l, setmfact, {.f = +0.05}},
        {MODKEY | ShiftMask, XK_h, setcfact, {.f = +0.25}},
        {MODKEY | ShiftMask, XK_s, spawn, {.v = screenshotcmd}},
        {MODKEY | ShiftMask, XK_l, setcfact, {.f = -0.25}},
        {MODKEY | ShiftMask, XK_o, setcfact, {.f = 0.00}},
        {MODKEY | ShiftMask, XK_j, movestack, {.i = +1}},
        {MODKEY | ShiftMask, XK_k, movestack, {.i = -1}},
        {MODKEY, XK_Return, zoom, {0}},
        {MODKEY, XK_Tab, view, {0}},

        // overall gaps
        {MODKEY | ControlMask, XK_i, incrgaps, {.i = +1}},
        {MODKEY | ControlMask, XK_d, incrgaps, {.i = -1}},

        // inner gaps
        {MODKEY | ShiftMask, XK_i, incrigaps, {.i = +1}},
        {MODKEY | ControlMask | ShiftMask, XK_i, incrigaps, {.i = -1}},

        // outer gaps
        {MODKEY | ControlMask, XK_o, incrogaps, {.i = +1}},
        {MODKEY | ControlMask | ShiftMask, XK_o, incrogaps, {.i = -1}},

        {MODKEY | ControlMask, XK_6, incrihgaps, {.i = +1}},
        {MODKEY | ControlMask | ShiftMask, XK_6, incrihgaps, {.i = -1}},
        {MODKEY | ControlMask, XK_7, incrivgaps, {.i = +1}},
        {MODKEY | ControlMask | ShiftMask, XK_7, incrivgaps, {.i = -1}},
        {MODKEY | ControlMask, XK_8, incrohgaps, {.i = +1}},
        {MODKEY | ControlMask | ShiftMask, XK_8, incrohgaps, {.i = -1}},
        {MODKEY | ControlMask, XK_9, incrovgaps, {.i = +1}},
        {MODKEY | ControlMask | ShiftMask, XK_9, incrovgaps, {.i = -1}},

        {MODKEY | ControlMask, XK_t, togglegaps, {0}},
        {MODKEY | ControlMask | ShiftMask, XK_d, defaultgaps, {0}},

        {MODKEY, XK_q, killclient, {0}},
        {MODKEY, XK_t, setlayout, {.v = &layouts[0]}},
        {MODKEY | ShiftMask, XK_f, setlayout, {.v = &layouts[1]}},
        {MODKEY, XK_m, setlayout, {.v = &layouts[2]}},
        {MODKEY | ControlMask, XK_g, setlayout, {.v = &layouts[10]}},
        {MODKEY | ControlMask | ShiftMask, XK_t, setlayout, {.v = &layouts[13]}},
        {MODKEY, XK_space, setlayout, {0}},
        {MODKEY | ControlMask, XK_comma, cyclelayout, {.i = -1}},
        {MODKEY | ControlMask, XK_period, cyclelayout, {.i = +1}},
        {MODKEY | ShiftMask, XK_space, togglefloating, {0}},
        {MODKEY, XK_f, togglefullscr, {0}},
        {MODKEY, XK_0, view, {.ui = ~0}},
        {MODKEY, XK_Right, incview, {0}},
        {MODKEY | ControlMask, XK_Right, inctoggleview, {0}},
        {MODKEY | ShiftMask, XK_Right, inctag, {0}},
        {MODKEY | ControlMask | ShiftMask, XK_Right, inctoggletag, {0}},
        {MODKEY, XK_Left, decview, {0}},
        {MODKEY | ControlMask, XK_Left, dectoggleview, {0}},
        {MODKEY | ShiftMask, XK_Left, dectag, {0}},
        {MODKEY | ControlMask | ShiftMask, XK_Left, dectoggletag, {0}},
        {MODKEY | ShiftMask, XK_0, tag, {.ui = ~0}},
        {MODKEY, XK_comma, focusmon, {.i = -1}},
        {MODKEY, XK_period, focusmon, {.i = +1}},
        {MODKEY | ShiftMask, XK_comma, tagmon, {.i = -1}},
        {MODKEY | ShiftMask, XK_period, tagmon, {.i = +1}},
        {MODKEY | ShiftMask, XK_minus, setborderpx, {.i = -1}},
        {MODKEY | ShiftMask, XK_p, setborderpx, {.i = +1}},
        {MODKEY | ShiftMask, XK_w, setborderpx, {.i = default_border}},

        TAGKEYS(XK_1, 0) TAGKEYS(XK_2, 1) TAGKEYS(XK_3, 2) TAGKEYS(XK_4, 3) TAGKEYS(XK_5, 4)
        TAGKEYS(XK_6, 5) TAGKEYS(XK_7, 6) TAGKEYS(XK_8, 7)
        TAGKEYS(XK_9, 8){MODKEY | ControlMask, XK_q, quit, {0}},
        {MODKEY | ShiftMask, XK_r, quit, {1}},
        {MODKEY, XK_e, hidewin, {0}},
        {MODKEY | ShiftMask, XK_e, restorewin, {0}},

};

/* button definitions */
/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static Button buttons[] = {
        /* click                event mask      button          function        argument */
        {ClkLtSymbol, 0, Button1, setlayout, {0}},
        {ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]}},
        {ClkWinTitle, 0, Button2, zoom, {0}},
        {ClkStatusText, 0, Button2, spawn, {.v = termcmd}},

        /* Keep movemouse? */
        /* { ClkClientWin,         MODKEY,         Button1,        movemouse,      {0} }, */

        /* placemouse options, choose which feels more natural:
         *    0 - tiled position is relative to mouse cursor
         *    1 - tiled postiion is relative to window center
         *    2 - mouse pointer warps to window center
         *
         * The moveorplace uses movemouse or placemouse depending on the floating state
         * of the selected client. Set up individual keybindings for the two if you want
         * to control these separately (i.e. to retain the feature to move a tiled window
         * into a floating position).
         */
        {ClkClientWin, MODKEY, Button1, moveorplace, {.i = 0}},
        {ClkClientWin, MODKEY, Button2, togglefloating, {0}},
        {ClkClientWin, MODKEY, Button3, resizemouse, {0}},
        /*{ClkClientWin, ControlMask, Button1, dragmfact, {0}},*/
        {ClkClientWin, ControlMask, Button3, dragcfact, {0}},
        {ClkTagBar, 0, Button1, view, {0}},
        {ClkTagBar, 0, Button3, toggleview, {0}},
        {ClkTagBar, MODKEY, Button1, tag, {0}},
        {ClkTagBar, MODKEY, Button3, toggletag, {0}},
        {ClkTabBar, 0, Button1, focuswin, {0}},
        {ClkTabBar, 0, Button1, focuswin, {0}},
        {ClkTabPrev, 0, Button1, movestack, {.i = -1}},
        {ClkTabNext, 0, Button1, movestack, {.i = +1}},
        {ClkTabClose, 0, Button1, killclient, {0}},
};