# Template file for 'DirectXShaderCompiler' pkgname=DirectXShaderCompiler version=1.7.2207 revision=1 archs="x86_64* i686*" build_style=cmake configure_args="-C ../cmake/caches/PredefinedParams.cmake" hostmakedepends="python3 git" short_desc="DirectX Shader Compiler based on LLVM/Clang. " maintainer="Joshua Woodie " license="LLVM" homepage="https://github.com/microsoft/DirectXShaderCompiler" _SPIRV_Headers_commit=b2a156e1c0434bc8c99aaebba1c7be98be7ac580 _SPIRV_Tools_commit=b930e734ea198b7aabbbf04ee1562cf6f57962f0 _re2_commit=3e9622e0cd94ebba6e04d5c50b7af32029e330d8 _effcee_commit=ddf5e2bb92957dc8a12c5392f8495333d6844133 distfiles="https://github.com/microsoft/DirectXShaderCompiler/archive/refs/tags/v${version}.tar.gz https://github.com/KhronosGroup/SPIRV-Headers/archive/${_SPIRV_Headers_commit}.tar.gz https://github.com/KhronosGroup/SPIRV-Tools/archive/${_SPIRV_Tools_commit}.tar.gz https://github.com/google/re2/archive/${_re2_commit}.tar.gz https://github.com/google/effcee/archive/${_effcee_commit}.tar.gz" checksum="a52aad3830b4d3e39734455ad7f288ad24e32c006e256d987a0ed44fc54fbd26 b200990e1c07894906e298368e7e56d5ab9d728d851f9292587ec740c2b4d409 9cddc845f99d7daa65940ff9deb6754cd71b67987ec9860bb0ef2af8a8732c84 218e0f8d100ba09a089582de7a54ae0ebfa08fd8e43b4c8035ef2faa5e0d284a 5809b2f80b67dc231c52da743be37bb46c5ce4a59dde344761f7c4295119750c" skip_extraction=" ${_SPIRV_Headers_commit}.tar.gz ${_SPIRV_Tools_commit}.tar.gz ${_re2_commit}.tar.gz ${_effcee_commit}.tar.gz " if [ "$XBPS_TARGET_LIBC" = "musl" ]; then # Tests on musl would require some patching to be done # Also some fun with Mutexes. so mt is disabled for now configure_args+=" -DCLANG_INCLUDE_TESTS=FALSE -DHLSL_INCLUDE_TESTS=FALSE -DLLVM_ENABLE_THREADS=OFF" fi nocross="fun with cmake and bunlded llvm" post_extract() { vsrcextract -C external/SPIRV-Headers ${_SPIRV_Headers_commit}.tar.gz vsrcextract -C external/SPIRV-Tools ${_SPIRV_Tools_commit}.tar.gz vsrcextract -C external/re2 ${_re2_commit}.tar.gz vsrcextract -C external/effcee ${_effcee_commit}.tar.gz } do_install() { for f in build/lib/libdxcompiler.so*; do vinstall $f 644 usr/lib done vbin build/bin/dxc vmkdir usr/include vcopy include/dxc usr/include/ vlicense LICENSE.TXT vlicense ThirdPartyNotices.txt } DirectXShaderCompiler-devel_package() { short_desc+="${short_desc} - development files" depends="${sourcepkg}>=${version}_${revision}" pkg_install() { vmove usr/include vmove usr/bin/dxc } }