From 7f8ca49190fdb4c2ac0acbf1f6cbcd235fe6d3ad Mon Sep 17 00:00:00 2001 From: Alex Ning Date: Mon, 30 Jul 2018 23:27:52 +0800 Subject: Add the ViewSubredditActivity. Add a OnClickListener in the subscribed subreddits RecyclerView to lauch the ViewSubredditActivity. --- app/src/main/AndroidManifest.xml | 10 ++- .../infinityforreddit/RedditUtils.java | 1 - .../SubscribedSubredditRecyclerViewAdapter.java | 8 ++ .../ViewSubredditDetailActivity.java | 51 +++++++++++ .../main/res/layout/activity_view_post_detail.xml | 1 + .../res/layout/activity_view_subreddit_detail.xml | 98 ++++++++++++++++++++++ .../res/layout/content_view_subreddit_detail.xml | 17 ++++ .../main/res/menu/menu_view_subreddit_detail.xml | 10 +++ app/src/main/res/values/dimens.xml | 2 + app/src/main/res/values/strings.xml | 90 ++++++++++++++++++++ 10 files changed, 286 insertions(+), 2 deletions(-) create mode 100644 app/src/main/java/ml/docilealligator/infinityforreddit/ViewSubredditDetailActivity.java create mode 100644 app/src/main/res/layout/activity_view_subreddit_detail.xml create mode 100644 app/src/main/res/layout/content_view_subreddit_detail.xml create mode 100644 app/src/main/res/menu/menu_view_subreddit_detail.xml (limited to 'app') diff --git a/app/src/main/AndroidManifest.xml b/app/src/main/AndroidManifest.xml index 5fa6f8e0..6fb4b59b 100644 --- a/app/src/main/AndroidManifest.xml +++ b/app/src/main/AndroidManifest.xml @@ -3,8 +3,11 @@ package="ml.docilealligator.infinityforreddit"> + - + \ No newline at end of file diff --git a/app/src/main/java/ml/docilealligator/infinityforreddit/RedditUtils.java b/app/src/main/java/ml/docilealligator/infinityforreddit/RedditUtils.java index 5fefa9e6..c235d653 100644 --- a/app/src/main/java/ml/docilealligator/infinityforreddit/RedditUtils.java +++ b/app/src/main/java/ml/docilealligator/infinityforreddit/RedditUtils.java @@ -34,7 +34,6 @@ class RedditUtils { static final String SCOPE_KEY = "scope"; static final String SCOPE = "identity edit flair history modconfig modflair modlog modposts modwiki mysubreddits privatemessages read report save submit subscribe vote wikiedit wikiread"; static final String ACCESS_TOKEN_KEY = "access_token"; - static final String EXPIRES_IN_KEY = "expires_in"; static final String AUTHORIZATION_KEY = "Authorization"; static final String AUTHORIZATION_BASE = "bearer "; diff --git a/app/src/main/java/ml/docilealligator/infinityforreddit/SubscribedSubredditRecyclerViewAdapter.java b/app/src/main/java/ml/docilealligator/infinityforreddit/SubscribedSubredditRecyclerViewAdapter.java index 88d194d7..67a569cd 100644 --- a/app/src/main/java/ml/docilealligator/infinityforreddit/SubscribedSubredditRecyclerViewAdapter.java +++ b/app/src/main/java/ml/docilealligator/infinityforreddit/SubscribedSubredditRecyclerViewAdapter.java @@ -1,6 +1,7 @@ package ml.docilealligator.infinityforreddit; import android.content.Context; +import android.content.Intent; import android.support.annotation.NonNull; import android.support.v7.widget.RecyclerView; import android.view.LayoutInflater; @@ -33,6 +34,13 @@ class SubscribedSubredditRecyclerViewAdapter extends RecyclerView.Adapter + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/app/src/main/res/layout/content_view_subreddit_detail.xml b/app/src/main/res/layout/content_view_subreddit_detail.xml new file mode 100644 index 00000000..c6334e7d --- /dev/null +++ b/app/src/main/res/layout/content_view_subreddit_detail.xml @@ -0,0 +1,17 @@ + + + + + + \ No newline at end of file diff --git a/app/src/main/res/menu/menu_view_subreddit_detail.xml b/app/src/main/res/menu/menu_view_subreddit_detail.xml new file mode 100644 index 00000000..98b7f78c --- /dev/null +++ b/app/src/main/res/menu/menu_view_subreddit_detail.xml @@ -0,0 +1,10 @@ + + + diff --git a/app/src/main/res/values/dimens.xml b/app/src/main/res/values/dimens.xml index 4ab4520f..5a6277cf 100644 --- a/app/src/main/res/values/dimens.xml +++ b/app/src/main/res/values/dimens.xml @@ -5,4 +5,6 @@ 8dp 176dp 16dp + 180dp + 16dp \ No newline at end of file diff --git a/app/src/main/res/values/strings.xml b/app/src/main/res/values/strings.xml index 1b973d6b..00eb8251 100644 --- a/app/src/main/res/values/strings.xml +++ b/app/src/main/res/values/strings.xml @@ -19,4 +19,94 @@ Profile Following Subscriptions + ViewSubredditDetailActivity + + "Material is the metaphor.\n\n" + + "A material metaphor is the unifying theory of a rationalized space and a system of motion." + "The material is grounded in tactile reality, inspired by the study of paper and ink, yet " + "technologically advanced and open to imagination and magic.\n" + "Surfaces and edges of the material provide visual cues that are grounded in reality. The " + "use of familiar tactile attributes helps users quickly understand affordances. Yet the " + "flexibility of the material creates new affordances that supercede those in the physical " + "world, without breaking the rules of physics.\n" + "The fundamentals of light, surface, and movement are key to conveying how objects move, " + "interact, and exist in space and in relation to each other. Realistic lighting shows " + "seams, divides space, and indicates moving parts.\n\n" + + "Bold, graphic, intentional.\n\n" + + "The foundational elements of print based design typography, grids, space, scale, color, " + "and use of imagery guide visual treatments. These elements do far more than please the " + "eye. They create hierarchy, meaning, and focus. Deliberate color choices, edge to edge " + "imagery, large scale typography, and intentional white space create a bold and graphic " + "interface that immerse the user in the experience.\n" + "An emphasis on user actions makes core functionality immediately apparent and provides " + "waypoints for the user.\n\n" + + "Motion provides meaning.\n\n" + + "Motion respects and reinforces the user as the prime mover. Primary user actions are " + "inflection points that initiate motion, transforming the whole design.\n" + "All action takes place in a single environment. Objects are presented to the user without " + "breaking the continuity of experience even as they transform and reorganize.\n" + "Motion is meaningful and appropriate, serving to focus attention and maintain continuity. " + "Feedback is subtle yet clear. Transitions are efficient yet coherent.\n\n" + + "3D world.\n\n" + + "The material environment is a 3D space, which means all objects have x, y, and z " + "dimensions. The z-axis is perpendicularly aligned to the plane of the display, with the " + "positive z-axis extending towards the viewer. Every sheet of material occupies a single " + "position along the z-axis and has a standard 1dp thickness.\n" + "On the web, the z-axis is used for layering and not for perspective. The 3D world is " + "emulated by manipulating the y-axis.\n\n" + + "Light and shadow.\n\n" + + "Within the material environment, virtual lights illuminate the scene. Key lights create " + "directional shadows, while ambient light creates soft shadows from all angles.\n" + "Shadows in the material environment are cast by these two light sources. In Android " + "development, shadows occur when light sources are blocked by sheets of material at " + "various positions along the z-axis. On the web, shadows are depicted by manipulating the " + "y-axis only. The following example shows the card with a height of 6dp.\n\n" + + "Resting elevation.\n\n" + + "All material objects, regardless of size, have a resting elevation, or default elevation " + "that does not change. If an object changes elevation, it should return to its resting " + "elevation as soon as possible.\n\n" + + "Component elevations.\n\n" + + "The resting elevation for a component type is consistent across apps (e.g., FAB elevation " + "does not vary from 6dp in one app to 16dp in another app).\n" + "Components may have different resting elevations across platforms, depending on the depth " + "of the environment (e.g., TV has a greater depth than mobile or desktop).\n\n" + + "Responsive elevation and dynamic elevation offsets.\n\n" + + "Some component types have responsive elevation, meaning they change elevation in response " + "to user input (e.g., normal, focused, and pressed) or system events. These elevation " + "changes are consistently implemented using dynamic elevation offsets.\n" + "Dynamic elevation offsets are the goal elevation that a component moves towards, relative " + "to the component’s resting state. They ensure that elevation changes are consistent " + "across actions and component types. For example, all components that lift on press have " + "the same elevation change relative to their resting elevation.\n" + "Once the input event is completed or cancelled, the component will return to its resting " + "elevation.\n\n" + + "Avoiding elevation interference.\n\n" + + "Components with responsive elevations may encounter other components as they move between " + "their resting elevations and dynamic elevation offsets. Because material cannot pass " + "through other material, components avoid interfering with one another any number of ways, " + "whether on a per component basis or using the entire app layout.\n" + "On a component level, components can move or be removed before they cause interference. " + "For example, a floating action button (FAB) can disappear or move off screen before a " + "user picks up a card, or it can move if a snackbar appears.\n" + "On the layout level, design your app layout to minimize opportunities for interference. " + "For example, position the FAB to one side of stream of a cards so the FAB won’t interfere " + "when a user tries to pick up one of cards.\n\n" + -- cgit v1.2.3