/* See LICENSE file for copyright and license details. */ #include static unsigned int last_ui; /* appearance */ static const unsigned int borderpx = 4; /* border pixel of windows */ static const unsigned int default_border = 4; // to switch back to default border after dynamic border resizing via keybinds static const unsigned int snap = 32; /* snap pixel */ static const unsigned int gappih = 10; /* horiz inner gap between windows */ static const unsigned int gappiv = 10; /* vert inner gap between windows */ static const unsigned int gappoh = 10; /* horiz outer gap between windows and screen edge */ static const unsigned int gappov = 10; /* vert outer gap between windows and screen edge */ static int smartgaps = 1; /* 1 means no outer gap when there is only one window */ static const unsigned int systraypinning = 0; /* 0: sloppy systray follows selected monitor, >0: pin systray to monitor X */ static const unsigned int systrayspacing = 2; /* systray spacing */ static const int systraypinningfailfirst = 1; /* 1: if pinning fails,display systray on the 1st monitor,False: display systray on last monitor*/ static const int showsystray = 1; /* 0 means no systray */ static const int showbar = 1; /* 0 means no bar */ enum showtab_modes { showtab_never, showtab_auto, showtab_nmodes, showtab_always }; static const int showtab = showtab_auto; static const int toptab = True; static const int topbar = 1; /* 0 means bottom bar */ static const int horizpadbar = 5; static const int vertpadbar = 11; static const int vertpadtab = 33; static const int horizpadtabi = 15; static const int horizpadtabo = 15; static const int scalepreview = 4; static int tag_preview = 1; /* 1 means enable, 0 is off */ static const char *fonts[] = { "JetBrains Mono:medium:size=12", "JetBrainsMono Nerd Font:style:medium:size=12", "Material Design Icons-Regular:size=12", "Material Design Icons:style=Regular:size=12" }; static const char dmenufont[] = "monospace:size=12"; static const int colorfultag = 1; /* 0 means use SchemeSel for selected non vacant tag */ // theme #include "themes/dracula.h" static const char *colors[][3] = { /* fg bg border */ [SchemeNorm] = {gray3, black, gray2}, [SchemeSel] = {gray4, blue, blue}, [TabSel] = {blue, gray2, black}, [TabNorm] = {gray3, black, black}, [SchemeTag] = {gray3, black, black}, [SchemeTag1] = {blue, black, black}, [SchemeTag2] = {red, black, black}, [SchemeTag3] = {orange, black, black}, [SchemeTag4] = {green, black, black}, [SchemeTag5] = {pink, black, black}, [SchemeTag6] = {blue, black, black}, [SchemeTag7] = {red, black, black}, [SchemeTag8] = {orange, black, black}, [SchemeTag9] = {pink, black, black}, [SchemeLayout] = {green, black, black}, [SchemeBtnPrev] = {green, black, black}, [SchemeBtnNext] = {yellow, black, black}, [SchemeBtnClose] = {red, black, black}, }; /* tagging */ static char *tags[] = {"1", "2", "3", "4", "5", "6", "7", "8", "9"}; static const int tagschemes[] = { SchemeTag1, SchemeTag2, SchemeTag3, SchemeTag4, SchemeTag5, SchemeTag6, SchemeTag7, SchemeTag8, SchemeTag9, }; static const unsigned int ulinepad = 5; /* horizontal padding between the underline and tag */ static const unsigned int ulinestroke = 2; /* thickness / height of the underline */ static const unsigned int ulinevoffset = 0; /* how far above the bottom of the bar the line should appear */ static const int ulineall = 0; /* 1 to show underline on all tags, 0 for just the active ones */ static const Rule rules[] = { /** * xprop(1): * WM_CLASS(STRING) = instance, class * WM_NAME(STRING) = title */ /* class instance title tags mask iscentered isfloating monitor */ {"Gimp", NULL, NULL, 0, 0, 1, -1}, {"Firefox", NULL, NULL, 1 << 8, 0, 0, -1}, {"Firefox", "Toolkit", "Picture-in-Picture", 0, 0, 1, -1}, {"eww", NULL, NULL, 0, 0, 1, -1}, {"mpv", NULL, NULL, 0, 0, 1, -1}, }; /* layout(s) */ static const float mfact = 0.50; /* factor of master area size [0.05..0.95] */ static const int nmaster = 1; /* number of clients in master area */ static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */ static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */ #define FORCE_VSPLIT 1 /* nrowgrid layout: force two clients to always split vertically */ #include "functions.h" static const Layout layouts[] = { /* symbol arrange function */ {"[]=", tile}, /* first entry is default */ {"[M]", monocle}, {"[@]", spiral}, {"[\\]", dwindle}, {"H[]", deck}, {"TTT", bstack}, {"===", bstackhoriz}, {"HHH", grid}, {"###", nrowgrid}, {"---", horizgrid}, {":::", gaplessgrid}, {"|M|", centeredmaster}, {">M>", centeredfloatingmaster}, {"><>", NULL}, /* no layout function means floating behavior */ }; /* key definitions */ #define MODKEY Mod4Mask #define TAGKEYS(KEY, TAG) \ {MODKEY, KEY, view, {.ui = 1 << TAG}}, \ {MODKEY | ControlMask, KEY, toggleview, {.ui = 1 << TAG}}, \ {MODKEY | ShiftMask, KEY, tag, {.ui = 1 << TAG}}, \ {MODKEY | ControlMask | ShiftMask, KEY, toggletag, {.ui = 1 << TAG}}, /* helper for spawning shell commands in the pre dwm-5.0 fashion */ #define SHCMD(cmd) \ { \ .v = (const char *[]) \ { \ "/bin/sh", "-c", cmd, NULL \ } \ } /* commands */ static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */ static const char *dmenucmd[] = {"dmenu_run", NULL}; static const char *termcmd[] = {"alacritty", NULL}; // change this to your term static const char *rofi[] = {"rofi", "-show", "drun", NULL}; static const char *xi[] = {"xbacklight", "-inc", "7", NULL}; static const char *screenshotcmd[] = {"flameshot", "gui", NULL}; static const char *xd[] = {"xbacklight", "-dec", "7", NULL}; static const char *volume_up_cmd[] = {"pamixer", "--allow-boost", "-i", "5", NULL}; static const char *volume_down_cmd[] = {"pamixer", "--allow-boost", "-d", "5", NULL}; static const char *volume_mute_toggle[] = {"pamixer", "-t", NULL}; static const char *keyboard_brightness_up[] = {"xbacklight", "-ctrl", "asus::kbd_backlight", "-inc", "33", NULL}; static const char *keyboard_brightness_down[] = {"xbacklight", "-ctrl", "asus::kbd_backlight", "-dec", "33", NULL}; static const char *player_toggle[] = {"playerctl", "play-pause", NULL}; static const char *player_next[] = {"playerctl", "next", NULL}; static const char *player_previous[] = {"playerctl", "previous", NULL}; static const char *screen_lock[] = {"dm-tool", "lock", NULL}; static Key keys[] = { /* modifier key function argument */ {MODKEY, XK_c, spawn, {.v = rofi}}, {MODKEY, XK_Return, spawn, {.v = termcmd}}, /* {MODKEY | ControlMask, XK_u, spawn, SHCMD("maim | xclip -selection clipboard -t image/png")}, {MODKEY, XK_u, spawn, SHCMD("maim --select | xclip -selection clipboard -t image/png")}, */ {0, XF86XK_MonBrightnessDown, spawn, {.v = xd}}, {0, XF86XK_MonBrightnessUp, spawn, {.v = xi}}, {0, XF86XK_KbdBrightnessUp, spawn, {.v = keyboard_brightness_up}}, {0, XF86XK_KbdBrightnessDown, spawn, {.v = keyboard_brightness_down}}, {0, XF86XK_AudioRaiseVolume, spawn, {.v = volume_up_cmd}}, {0, XF86XK_AudioLowerVolume, spawn, {.v = volume_down_cmd}}, {0, XF86XK_AudioMute, spawn, {.v = volume_mute_toggle}}, {0, XF86XK_AudioPlay, spawn, {.v = player_toggle}}, {0, XF86XK_AudioNext, spawn, {.v = player_next}}, {0, XF86XK_AudioPrev, spawn, {.v = player_previous}}, {MODKEY, XK_x, spawn, {.v = screen_lock}}, {MODKEY, XK_b, togglebar, {0}}, {MODKEY | ControlMask, XK_w, tabmode, {-1}}, {MODKEY, XK_j, focusstack, {.i = +1}}, {MODKEY, XK_k, focusstack, {.i = -1}}, {MODKEY, XK_i, incnmaster, {.i = +1}}, {MODKEY, XK_d, incnmaster, {.i = -1}}, {MODKEY, XK_h, setmfact, {.f = -0.05}}, {MODKEY, XK_l, setmfact, {.f = +0.05}}, {MODKEY | ShiftMask, XK_h, setcfact, {.f = +0.25}}, {MODKEY | ShiftMask, XK_s, spawn, {.v = screenshotcmd}}, {MODKEY | ShiftMask, XK_l, setcfact, {.f = -0.25}}, {MODKEY | ShiftMask, XK_o, setcfact, {.f = 0.00}}, {MODKEY | ShiftMask, XK_j, movestack, {.i = +1}}, {MODKEY | ShiftMask, XK_k, movestack, {.i = -1}}, {MODKEY, XK_Return, zoom, {0}}, {MODKEY, XK_Tab, view, {0}}, // overall gaps {MODKEY | ControlMask, XK_i, incrgaps, {.i = +1}}, {MODKEY | ControlMask, XK_d, incrgaps, {.i = -1}}, // inner gaps {MODKEY | ShiftMask, XK_i, incrigaps, {.i = +1}}, {MODKEY | ControlMask | ShiftMask, XK_i, incrigaps, {.i = -1}}, // outer gaps {MODKEY | ControlMask, XK_o, incrogaps, {.i = +1}}, {MODKEY | ControlMask | ShiftMask, XK_o, incrogaps, {.i = -1}}, {MODKEY | ControlMask, XK_6, incrihgaps, {.i = +1}}, {MODKEY | ControlMask | ShiftMask, XK_6, incrihgaps, {.i = -1}}, {MODKEY | ControlMask, XK_7, incrivgaps, {.i = +1}}, {MODKEY | ControlMask | ShiftMask, XK_7, incrivgaps, {.i = -1}}, {MODKEY | ControlMask, XK_8, incrohgaps, {.i = +1}}, {MODKEY | ControlMask | ShiftMask, XK_8, incrohgaps, {.i = -1}}, {MODKEY | ControlMask, XK_9, incrovgaps, {.i = +1}}, {MODKEY | ControlMask | ShiftMask, XK_9, incrovgaps, {.i = -1}}, {MODKEY | ControlMask, XK_t, togglegaps, {0}}, {MODKEY | ControlMask | ShiftMask, XK_d, defaultgaps, {0}}, {MODKEY, XK_q, killclient, {0}}, {MODKEY, XK_t, setlayout, {.v = &layouts[0]}}, {MODKEY | ShiftMask, XK_f, setlayout, {.v = &layouts[1]}}, {MODKEY, XK_m, setlayout, {.v = &layouts[2]}}, {MODKEY | ControlMask, XK_g, setlayout, {.v = &layouts[10]}}, {MODKEY | ControlMask | ShiftMask, XK_t, setlayout, {.v = &layouts[13]}}, {MODKEY, XK_space, setlayout, {0}}, {MODKEY | ControlMask, XK_comma, cyclelayout, {.i = -1}}, {MODKEY | ControlMask, XK_period, cyclelayout, {.i = +1}}, {MODKEY | ShiftMask, XK_space, togglefloating, {0}}, {MODKEY, XK_f, togglefullscr, {0}}, {MODKEY, XK_0, view, {.ui = ~0}}, {MODKEY, XK_Right, incview, {0}}, {MODKEY | ControlMask, XK_Right, inctoggleview, {0}}, {MODKEY | ShiftMask, XK_Right, inctag, {0}}, {MODKEY | ControlMask | ShiftMask, XK_Right, inctoggletag, {0}}, {MODKEY, XK_Left, decview, {0}}, {MODKEY | ControlMask, XK_Left, dectoggleview, {0}}, {MODKEY | ShiftMask, XK_Left, dectag, {0}}, {MODKEY | ControlMask | ShiftMask, XK_Left, dectoggletag, {0}}, {MODKEY | ShiftMask, XK_0, tag, {.ui = ~0}}, {MODKEY, XK_comma, focusmon, {.i = -1}}, {MODKEY, XK_period, focusmon, {.i = +1}}, {MODKEY | ShiftMask, XK_comma, tagmon, {.i = -1}}, {MODKEY | ShiftMask, XK_period, tagmon, {.i = +1}}, {MODKEY | ShiftMask, XK_minus, setborderpx, {.i = -1}}, {MODKEY | ShiftMask, XK_p, setborderpx, {.i = +1}}, {MODKEY | ShiftMask, XK_w, setborderpx, {.i = default_border}}, TAGKEYS(XK_1, 0) TAGKEYS(XK_2, 1) TAGKEYS(XK_3, 2) TAGKEYS(XK_4, 3) TAGKEYS(XK_5, 4) TAGKEYS(XK_6, 5) TAGKEYS(XK_7, 6) TAGKEYS(XK_8, 7) TAGKEYS(XK_9, 8){MODKEY | ControlMask, XK_q, quit, {0}}, {MODKEY | ShiftMask, XK_r, quit, {1}}, {MODKEY, XK_e, hidewin, {0}}, {MODKEY | ShiftMask, XK_e, restorewin, {0}}, }; /* button definitions */ /* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */ static Button buttons[] = { /* click event mask button function argument */ {ClkLtSymbol, 0, Button1, setlayout, {0}}, {ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]}}, {ClkWinTitle, 0, Button2, zoom, {0}}, {ClkStatusText, 0, Button2, spawn, {.v = termcmd}}, /* Keep movemouse? */ /* { ClkClientWin, MODKEY, Button1, movemouse, {0} }, */ /* placemouse options, choose which feels more natural: * 0 - tiled position is relative to mouse cursor * 1 - tiled postiion is relative to window center * 2 - mouse pointer warps to window center * * The moveorplace uses movemouse or placemouse depending on the floating state * of the selected client. Set up individual keybindings for the two if you want * to control these separately (i.e. to retain the feature to move a tiled window * into a floating position). */ {ClkClientWin, MODKEY, Button1, moveorplace, {.i = 0}}, {ClkClientWin, MODKEY, Button2, togglefloating, {0}}, {ClkClientWin, MODKEY, Button3, resizemouse, {0}}, /*{ClkClientWin, ControlMask, Button1, dragmfact, {0}},*/ {ClkClientWin, ControlMask, Button3, dragcfact, {0}}, {ClkTagBar, 0, Button1, view, {0}}, {ClkTagBar, 0, Button3, toggleview, {0}}, {ClkTagBar, MODKEY, Button1, tag, {0}}, {ClkTagBar, MODKEY, Button3, toggletag, {0}}, {ClkTabBar, 0, Button1, focuswin, {0}}, {ClkTabBar, 0, Button1, focuswin, {0}}, {ClkTabPrev, 0, Button1, movestack, {.i = -1}}, {ClkTabNext, 0, Button1, movestack, {.i = +1}}, {ClkTabClose, 0, Button1, killclient, {0}}, };