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author | Luca Matei Pintilie <lucafulger@gmail.com> | 2021-12-21 20:22:43 +0000 |
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committer | Luca Matei Pintilie <lucafulger@gmail.com> | 2021-12-21 20:22:43 +0000 |
commit | 2169a4155362a7f1639e4ad78033abb193f2d565 (patch) | |
tree | 463b62f77e90862496fcab792a45c5d21f4d73fc /dwm/chadwm/config.def.h | |
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Initial commit
Diffstat (limited to '')
-rw-r--r-- | dwm/chadwm/config.def.h | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/dwm/chadwm/config.def.h b/dwm/chadwm/config.def.h new file mode 100644 index 0000000..ee17db6 --- /dev/null +++ b/dwm/chadwm/config.def.h @@ -0,0 +1,276 @@ +/* See LICENSE file for copyright and license details. */ + +#include <X11/XF86keysym.h> + +static unsigned int last_ui; + +/* appearance */ +static const unsigned int borderpx = 4; /* border pixel of windows */ +static const unsigned int default_border = + 4; // to switch back to default border after dynamic border resizing via keybinds +static const unsigned int snap = 32; /* snap pixel */ +static const unsigned int gappih = 10; /* horiz inner gap between windows */ +static const unsigned int gappiv = 10; /* vert inner gap between windows */ +static const unsigned int gappoh = 10; /* horiz outer gap between windows and screen edge */ +static const unsigned int gappov = 10; /* vert outer gap between windows and screen edge */ +static int smartgaps = 1; /* 1 means no outer gap when there is only one window */ +static const unsigned int systraypinning = + 0; /* 0: sloppy systray follows selected monitor, >0: pin systray to monitor X */ +static const unsigned int systrayspacing = 2; /* systray spacing */ +static const int systraypinningfailfirst = + 1; /* 1: if pinning fails,display systray on the 1st monitor,False: display systray on last monitor*/ +static const int showsystray = 1; /* 0 means no systray */ +static const int showbar = 1; /* 0 means no bar */ +enum showtab_modes { showtab_never, showtab_auto, showtab_nmodes, showtab_always }; +static const int showtab = showtab_auto; +static const int toptab = True; +static const int topbar = 1; /* 0 means bottom bar */ +static const int horizpadbar = 5; +static const int vertpadbar = 11; +static const int vertpadtab = 33; +static const int horizpadtabi = 15; +static const int horizpadtabo = 15; +static const int scalepreview = 4; +static int tag_preview = 1; /* 1 means enable, 0 is off */ + +static const char *fonts[] = { + "JetBrainsMono Nerd Font:style:medium:size=10", + "Material Design Icons-Regular:size=10", +}; +static const char dmenufont[] = "monospace:size=10"; +static const int colorfultag = 1; /* 0 means use SchemeSel for selected non vacant tag */ + +// theme +#include "themes/dracula.h" + +static const char *colors[][3] = { + /* fg bg border */ + [SchemeNorm] = {gray3, black, gray2}, [SchemeSel] = {gray4, blue, blue}, + [TabSel] = {blue, gray2, black}, [TabNorm] = {gray3, black, black}, + [SchemeTag] = {gray3, black, black}, [SchemeTag1] = {blue, black, black}, + [SchemeTag2] = {red, black, black}, [SchemeTag3] = {orange, black, black}, + [SchemeTag4] = {green, black, black}, [SchemeTag5] = {pink, black, black}, + [SchemeTag6] = {blue, black, black}, [SchemeTag7] = {red, black, black}, + [SchemeTag8] = {orange, black, black}, [SchemeTag9] = {pink, black, black}, + [SchemeLayout] = {green, black, black}, [SchemeBtnPrev] = {green, black, black}, + [SchemeBtnNext] = {yellow, black, black}, [SchemeBtnClose] = {red, black, black}, +}; + +/* tagging */ +static char *tags[] = {"1", "2", "3", "4", "5", "6", "7", "8", "9"}; + +static const int tagschemes[] = { + SchemeTag1, SchemeTag2, SchemeTag3, SchemeTag4, SchemeTag5, + SchemeTag6, SchemeTag7, SchemeTag8, SchemeTag9, +}; + +static const unsigned int ulinepad = 5; /* horizontal padding between the underline and tag */ +static const unsigned int ulinestroke = 2; /* thickness / height of the underline */ +static const unsigned int ulinevoffset = + 0; /* how far above the bottom of the bar the line should appear */ +static const int ulineall = 0; /* 1 to show underline on all tags, 0 for just the active ones */ + +static const Rule rules[] = { + /* xprop(1): + * WM_CLASS(STRING) = instance, class + * WM_NAME(STRING) = title + */ + /* class instance title tags mask iscentered isfloating monitor */ + {"Gimp", NULL, NULL, 0, 0, 1, -1}, + {"Firefox", NULL, NULL, 1 << 8, 0, 0, -1}, + {"Firefox", "Toolkit", "Picture-in-Picture", 0, 0, 1, -1}, + {"eww", NULL, NULL, 0, 0, 1, -1}, + {"mpv", NULL, NULL, 0, 0, 1, -1}, +}; + +/* layout(s) */ +static const float mfact = 0.50; /* factor of master area size [0.05..0.95] */ +static const int nmaster = 1; /* number of clients in master area */ +static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */ +static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */ + +#define FORCE_VSPLIT 1 /* nrowgrid layout: force two clients to always split vertically */ +#include "functions.h" + +static const Layout layouts[] = { + /* symbol arrange function */ + {"[]=", tile}, /* first entry is default */ + {"[M]", monocle}, {"[@]", spiral}, {"[\\]", dwindle}, + {"H[]", deck}, {"TTT", bstack}, {"===", bstackhoriz}, + {"HHH", grid}, {"###", nrowgrid}, {"---", horizgrid}, + {":::", gaplessgrid}, {"|M|", centeredmaster}, {">M>", centeredfloatingmaster}, + {"><>", NULL}, /* no layout function means floating behavior */ +}; + +/* key definitions */ +#define MODKEY Mod4Mask +#define TAGKEYS(KEY, TAG) \ + {MODKEY, KEY, view, {.ui = 1 << TAG}}, \ + {MODKEY | ControlMask, KEY, toggleview, {.ui = 1 << TAG}}, \ + {MODKEY | ShiftMask, KEY, tag, {.ui = 1 << TAG}}, \ + {MODKEY | ControlMask | ShiftMask, KEY, toggletag, {.ui = 1 << TAG}}, + +/* helper for spawning shell commands in the pre dwm-5.0 fashion */ +#define SHCMD(cmd) \ + { \ + .v = (const char *[]) \ + { \ + "/bin/sh", "-c", cmd, NULL \ + } \ + } + +/* commands */ +static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */ +static const char *dmenucmd[] = {"dmenu_run", NULL}; +static const char *termcmd[] = {"alacritty", NULL}; // change this to your term +static const char *rofi[] = {"rofi", "-show", "drun", NULL}; +static const char *xi[] = {"xbacklight", "-inc", "7", NULL}; +static const char *screenshotcmd[] = {"flameshot", "gui", NULL}; +static const char *xd[] = {"xbacklight", "-dec", "7", NULL}; +static const char *volume_up_cmd[] = {"pamixer", "-i", "5", NULL}; +static const char *volume_down_cmd[] = {"pamixer", "-d", "5", NULL}; +static const char *volume_mute_toggle[] = {"pamixer", "-t", NULL}; +static const char *keyboard_brightness_up[] = {"xbacklight", "-ctrl", "asus::kbd_backlight", + "-inc", "33", NULL}; +static const char *keyboard_brightness_down[] = {"xbacklight", "-ctrl", "asus::kbd_backlight", + "-dec", "33", NULL}; +static const char *player_toggle[] = {"playerctl", "play-pause", NULL}; +static const char *player_next[] = {"playerctl", "next", NULL}; +static const char *player_previous[] = {"playerctl", "previous", NULL}; +static const char *screen_lock[] = {"xsecurelock", NULL}; + +static Key keys[] = { + /* modifier key function argument */ + {MODKEY, XK_c, spawn, {.v = rofi}}, + {MODKEY, XK_Return, spawn, {.v = termcmd}}, + /* + {MODKEY | ControlMask, XK_u, spawn, SHCMD("maim | xclip -selection clipboard -t image/png")}, + {MODKEY, XK_u, spawn, SHCMD("maim --select | xclip -selection clipboard -t image/png")}, + */ + {0, XF86XK_MonBrightnessDown, spawn, {.v = xd}}, + {0, XF86XK_MonBrightnessUp, spawn, {.v = xi}}, + {0, XF86XK_KbdBrightnessUp, spawn, {.v = keyboard_brightness_up}}, + {0, XF86XK_KbdBrightnessDown, spawn, {.v = keyboard_brightness_down}}, + {0, XF86XK_AudioRaiseVolume, spawn, {.v = volume_up_cmd}}, + {0, XF86XK_AudioLowerVolume, spawn, {.v = volume_down_cmd}}, + {0, XF86XK_AudioMute, spawn, {.v = volume_mute_toggle}}, + {0, XF86XK_AudioPlay, spawn, {.v = player_toggle}}, + {0, XF86XK_AudioNext, spawn, {.v = player_next}}, + {0, XF86XK_AudioPrev, spawn, {.v = player_previous}}, + {MODKEY, XK_x, spawn, {.v = screen_lock}}, + {MODKEY, XK_b, togglebar, {0}}, + {MODKEY | ControlMask, XK_w, tabmode, {-1}}, + {MODKEY, XK_j, focusstack, {.i = +1}}, + {MODKEY, XK_k, focusstack, {.i = -1}}, + {MODKEY, XK_i, incnmaster, {.i = +1}}, + {MODKEY, XK_d, incnmaster, {.i = -1}}, + {MODKEY, XK_h, setmfact, {.f = -0.05}}, + {MODKEY, XK_l, setmfact, {.f = +0.05}}, + {MODKEY | ShiftMask, XK_h, setcfact, {.f = +0.25}}, + {MODKEY | ShiftMask, XK_s, spawn, {.v = screenshotcmd}}, + {MODKEY | ShiftMask, XK_l, setcfact, {.f = -0.25}}, + {MODKEY | ShiftMask, XK_o, setcfact, {.f = 0.00}}, + {MODKEY | ShiftMask, XK_j, movestack, {.i = +1}}, + {MODKEY | ShiftMask, XK_k, movestack, {.i = -1}}, + {MODKEY, XK_Return, zoom, {0}}, + {MODKEY, XK_Tab, view, {0}}, + + // overall gaps + {MODKEY | ControlMask, XK_i, incrgaps, {.i = +1}}, + {MODKEY | ControlMask, XK_d, incrgaps, {.i = -1}}, + + // inner gaps + {MODKEY | ShiftMask, XK_i, incrigaps, {.i = +1}}, + {MODKEY | ControlMask | ShiftMask, XK_i, incrigaps, {.i = -1}}, + + // outer gaps + {MODKEY | ControlMask, XK_o, incrogaps, {.i = +1}}, + {MODKEY | ControlMask | ShiftMask, XK_o, incrogaps, {.i = -1}}, + + {MODKEY | ControlMask, XK_6, incrihgaps, {.i = +1}}, + {MODKEY | ControlMask | ShiftMask, XK_6, incrihgaps, {.i = -1}}, + {MODKEY | ControlMask, XK_7, incrivgaps, {.i = +1}}, + {MODKEY | ControlMask | ShiftMask, XK_7, incrivgaps, {.i = -1}}, + {MODKEY | ControlMask, XK_8, incrohgaps, {.i = +1}}, + {MODKEY | ControlMask | ShiftMask, XK_8, incrohgaps, {.i = -1}}, + {MODKEY | ControlMask, XK_9, incrovgaps, {.i = +1}}, + {MODKEY | ControlMask | ShiftMask, XK_9, incrovgaps, {.i = -1}}, + + {MODKEY | ControlMask, XK_t, togglegaps, {0}}, + {MODKEY | ControlMask | ShiftMask, XK_d, defaultgaps, {0}}, + + {MODKEY, XK_q, killclient, {0}}, + {MODKEY, XK_t, setlayout, {.v = &layouts[0]}}, + {MODKEY | ShiftMask, XK_f, setlayout, {.v = &layouts[1]}}, + {MODKEY, XK_m, setlayout, {.v = &layouts[2]}}, + {MODKEY | ControlMask, XK_g, setlayout, {.v = &layouts[10]}}, + {MODKEY | ControlMask | ShiftMask, XK_t, setlayout, {.v = &layouts[13]}}, + {MODKEY, XK_space, setlayout, {0}}, + {MODKEY | ControlMask, XK_comma, cyclelayout, {.i = -1}}, + {MODKEY | ControlMask, XK_period, cyclelayout, {.i = +1}}, + {MODKEY | ShiftMask, XK_space, togglefloating, {0}}, + {MODKEY, XK_f, togglefullscr, {0}}, + {MODKEY, XK_0, view, {.ui = ~0}}, + {MODKEY, XK_Right, incview, {0}}, + {MODKEY | ControlMask, XK_Right, inctoggleview, {0}}, + {MODKEY | ShiftMask, XK_Right, inctag, {0}}, + {MODKEY | ControlMask | ShiftMask, XK_Right, inctoggletag, {0}}, + {MODKEY, XK_Left, decview, {0}}, + {MODKEY | ControlMask, XK_Left, dectoggleview, {0}}, + {MODKEY | ShiftMask, XK_Left, dectag, {0}}, + {MODKEY | ControlMask | ShiftMask, XK_Left, dectoggletag, {0}}, + {MODKEY | ShiftMask, XK_0, tag, {.ui = ~0}}, + {MODKEY, XK_comma, focusmon, {.i = -1}}, + {MODKEY, XK_period, focusmon, {.i = +1}}, + {MODKEY | ShiftMask, XK_comma, tagmon, {.i = -1}}, + {MODKEY | ShiftMask, XK_period, tagmon, {.i = +1}}, + {MODKEY | ShiftMask, XK_minus, setborderpx, {.i = -1}}, + {MODKEY | ShiftMask, XK_p, setborderpx, {.i = +1}}, + {MODKEY | ShiftMask, XK_w, setborderpx, {.i = default_border}}, + + TAGKEYS(XK_1, 0) TAGKEYS(XK_2, 1) TAGKEYS(XK_3, 2) TAGKEYS(XK_4, 3) TAGKEYS(XK_5, 4) + TAGKEYS(XK_6, 5) TAGKEYS(XK_7, 6) TAGKEYS(XK_8, 7) + TAGKEYS(XK_9, 8){MODKEY | ControlMask, XK_q, quit, {0}}, + {MODKEY | ShiftMask, XK_r, quit, {1}}, + {MODKEY, XK_e, hidewin, {0}}, + {MODKEY | ShiftMask, XK_e, restorewin, {0}}, + +}; + +/* button definitions */ +/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */ +static Button buttons[] = { + /* click event mask button function argument */ + {ClkLtSymbol, 0, Button1, setlayout, {0}}, + {ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]}}, + {ClkWinTitle, 0, Button2, zoom, {0}}, + {ClkStatusText, 0, Button2, spawn, {.v = termcmd}}, + + /* Keep movemouse? */ + /* { ClkClientWin, MODKEY, Button1, movemouse, {0} }, */ + + /* placemouse options, choose which feels more natural: + * 0 - tiled position is relative to mouse cursor + * 1 - tiled postiion is relative to window center + * 2 - mouse pointer warps to window center + * + * The moveorplace uses movemouse or placemouse depending on the floating state + * of the selected client. Set up individual keybindings for the two if you want + * to control these separately (i.e. to retain the feature to move a tiled window + * into a floating position). + */ + {ClkClientWin, MODKEY, Button1, moveorplace, {.i = 0}}, + {ClkClientWin, MODKEY, Button2, togglefloating, {0}}, + {ClkClientWin, MODKEY, Button3, resizemouse, {0}}, + {ClkClientWin, ControlMask, Button1, dragmfact, {0}}, + {ClkClientWin, ControlMask, Button3, dragcfact, {0}}, + {ClkTagBar, 0, Button1, view, {0}}, + {ClkTagBar, 0, Button3, toggleview, {0}}, + {ClkTagBar, MODKEY, Button1, tag, {0}}, + {ClkTagBar, MODKEY, Button3, toggletag, {0}}, + {ClkTabBar, 0, Button1, focuswin, {0}}, + {ClkTabBar, 0, Button1, focuswin, {0}}, + {ClkTabPrev, 0, Button1, movestack, {.i = -1}}, + {ClkTabNext, 0, Button1, movestack, {.i = +1}}, + {ClkTabClose, 0, Button1, killclient, {0}}, +}; |